/* *
 *
 *
 * */
'use strict';
var __assign = (this && this.__assign) || function () {
    __assign = Object.assign || function(t) {
        for (var s, i = 1, n = arguments.length; i < n; i++) {
            s = arguments[i];
            for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
                t[p] = s[p];
        }
        return t;
    };
    return __assign.apply(this, arguments);
};
/* *
 *
 *  Functions
 *
 * */
/**
 * Handles the drawing of a component.
 * Can be used for any type of component that reserves the graphic property,
 * and provides a shouldDraw on its context.
 *
 * @private
 *
 * @todo add type checking.
 * @todo export this function to enable usage
 */
function draw(point, params) {
    var animatableAttribs = params.animatableAttribs, onComplete = params.onComplete, css = params.css, renderer = params.renderer;
    var animation = (point.series && point.series.chart.hasRendered) ?
        // Chart-level animation on updates
        void 0 :
        // Series-level animation on new points
        (point.series &&
            point.series.options.animation);
    var graphic = point.graphic;
    params.attribs = __assign(__assign({}, params.attribs), { 'class': point.getClassName() });
    if ((point.shouldDraw())) {
        if (!graphic) {
            if (params.shapeType === 'text') {
                graphic = renderer.text();
            }
            else if (params.shapeType === 'image') {
                graphic = renderer.image(params.imageUrl || '')
                    .attr(params.shapeArgs || {});
            }
            else {
                graphic = renderer[params.shapeType](params.shapeArgs || {});
            }
            point.graphic = graphic;
            graphic.add(params.group);
        }
        if (css) {
            graphic.css(css);
        }
        graphic
            .attr(params.attribs)
            .animate(animatableAttribs, params.isNew ? false : animation, onComplete);
    }
    else if (graphic) {
        var destroy_1 = function () {
            point.graphic = graphic = (graphic && graphic.destroy());
            if (typeof onComplete === 'function') {
                onComplete();
            }
        };
        // Animate only runs complete callback if something was animated.
        if (Object.keys(animatableAttribs).length) {
            graphic.animate(animatableAttribs, void 0, function () { return destroy_1(); });
        }
        else {
            destroy_1();
        }
    }
}
/* *
 *
 *  Default Export
 *
 * */
var DrawPointUtilities = {
    draw: draw
};
export default DrawPointUtilities;
